Services · UX / UI design

Design that respects how your users actually work.

Research-led product design, design systems, and prototypes — handed off in a state your engineers will thank you for.

What's included

A few kinds of design work we take on.

We design with the people who'll actually use the thing — not just for the people who'll approve it.

Product design

End-to-end design for new products and major features — from research through to production-ready screens engineering can build from.

Design systems

Component libraries, tokens, and documentation that keep your product consistent as the team grows and the surface area expands.

UX research & audits

User interviews, usability testing, and audits of existing products — with findings you can actually act on, not a slide deck.

Prototypes

Clickable prototypes for validating ideas with users before committing engineering time to the wrong thing.

Wireframes & user flows

Low-fidelity flows that let stakeholders argue about structure before everyone gets attached to a particular shade of blue.

Brand & visual identity

Light-touch brand work — colour, type, and tone — for early-stage teams who need a coherent look without a full agency engagement.

Every engagement also includes

  • Real user input — at least a few conversations with the people using the thing
  • A clean Figma file your team can keep using after we leave
  • A small component library or pattern guidelines, even on short engagements
  • Handover conversations with your engineers — not just files thrown over the wall
  • One round of iteration after launch, baked into the scope
How we work

Listen first, then design.

Most design problems are really problems of understanding. We spend the first part of every engagement listening.

  1. 01

    Listen

    We talk to your users, your team, and your support tickets — to understand the actual problem.

  2. 02

    Sketch

    Low-fidelity flows and wireframes — to get the shape right before getting attached to pixels.

  3. 03

    Refine

    High-fidelity design, prototyping, and testing with real users to see if it actually works.

  4. 04

    Hand over

    Production-ready specs, a clean Figma file, and a working relationship with your engineers.

Tools we use

Standard tools — used well.

Nothing exotic. We use the tools your team probably already has, so handover is painless.

Design
FigmaFigJam
Research
MazeNotionDovetail
Prototyping
FigmaFramer
Handoff
Figma Dev ModeStorybook
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Have a design problem worth solving? Let's talk.

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